The only other difference is one carried-over item from Undrentide which can be used in mid- Chapter 2 of Hordes, but its all but useless (and bugged). Your imported gear also gets stolen as part of the plot, and, while you can get it back later on, by that time you'll mostly have better stuff - and selling it off just isn't worth it, either. One difference is that gold carries over with the import, but paltry gold bonuses don't factor as concerns in epic campaigns like Hordes. They both start at LVL15, anyway (if the import is less than LVL15, then she gets bumped up). Since I don't have an Undrentide character, I'll be creating a new one. So, the first choice to make is whether to go with a newly created character or import from Shadows of Undrentide. Note that obviously this document is still spoiler-heavy new players should not read this if they have any intention of later playing Hordes (unless of course they don't mind spoilers), and veteran readers might have their memories refreshed or discover something new. It will contain little in the way of comments pertaining to the story, lore, dialogue and moral choices, or characters (ie, "role-playing"), focusing more on comments about combat encounters, area design and mechanics. I can't stand excessive waffle or reporting combat encounters in dice-rolly detail, so this is basically a recount characterized by "brevity" (in so far as over-caffeinatedness allows) and interspersed with pro-tips.
#Neverwinter nights hordes underdark mod
The latest and definitive version of the game is 1.69, which I have installed along with Project Q-infused modules (Q Campaigns) for improved visuals.Īfter burning myself out on the exhausting MXL: Ultimative mod for Diablo 2, I decided to relax and recount a run of Hordes. Hordes of the Underdark is the second and last expansion for BioWare's Neverwinter Nights, introducing epic rules with a campaign level range of 15-30.
This is from my blog, and it was just gonna stay there, but Grimwulf suggested I post it here also, to get more feedback.